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They look absolutely awesome!
Have you seen the Grey Knights models? Have you seen them?! I rest my case 😊
Well, if it’s balanced for experienced players it works for me
Lortianto
Warhammer 40k@lemmy.world•I created an easy to use list builder for 40K 10th editionEnglish
2·2 years agoThis is actually incredible! Great work!
After trying out several systems and learning about what jives and doesn’t with me, I’ve finally settled on Kill Team and historical SAGA, with the occasional dabbling elsewhere 🙃
LortiantoPathfinder 2e General Discussion@pathfinder.social•Rage of Elements sidebar showing OGL to ORC terminology conversion
111·2 years ago“Ability scores have been removed” YES! FINALLY!
I’m missing that line (and getting an error to upload screenshots). Could there be some permission limitations on this instance?
That search does not bring up any results for me…
I get a 404 error: https://ttrpg.network/c/wargaming@lemmy.world
Yeah, I’ve figured that part out! Although I’m unsure why I can’t find some communities in here? For example, there’s a wargaming community on lemmy.world I can’t seem to access from inside this instance…
Oh, thanks! I didn’t know, still new to lemmy and how to find things, I just subscribed 😊
As a GM, Pathfinder is a delight: encounters are balanced and it’s easy to give your party just the right amount of challenge, rules are specific and easy to find and there’s a myriad of well thought out Adventure Paths to take inspiration from. This makes improvisation extremely simple.
I find it’s also easier on the players (at least from their feedback, so far have only GMd it): no truly bad character options, characters get incrementally complex, better internal class balance, teamwork is very rewarding, rules and options available freely online to search at any point…
In my case, I’ve literally not touched 5e again since I first tried Pathfinder, since I feel it fills the heroic medievalish fantasy niche much better…
Where can we suggest new communities? I’m surprised at the lack of Pathfinder 2e, Fate and Genesys communities at the least 🙃
Also, I think the server may need an update?
I feel like “more exhausting than fun” is a good definition for too much 😀
In my case it depends on what you’re trying to do: i once played a GURPS campaign about a far-future SWAT team taking on an alien secret operation and it was a delight to play, I even remember how fun it was, at a very high stakes moment, to look at my teammate players on my turn and declaring “I’m holding my breath” as my action.
On the other hand, we later tried to go for a super crunchy low-fantasy medieval game and it was terrible: we all really just wanted to focus more on the choices of our characters and the morality and what was driving them forward and didn’t really care much for what angle the sword was coming from… (The Riddle of Steel).
So it really is a matter of expectations and seeing if crunchy is a good fit. The latter campaign ended up going in the complete opposite direction and transitioning into a Fate campaign, while the first one just worked amazing for what we wanted.
Crunchiness is a tool, and it’s a matter of just seeing if it’s the tool you need for the game you want to play 🙃
I’d say Pathfinder is way less heavy to run than D&D5e. The amount of pages is mostly due to two things:
- Pathfinder ha a “rules over rulings” approach, so a lot of rules are codified and you don’t need to know them: you just need to look them up when you find a situating you don’t know how to resolve (the Archives of Nethys website is incredible for this).
- Some things are spelled out multiple times rather than have a million “See page 524” references for a single paragraph rule.
The only things you need to run a successful Pathfinder game are:
- Build the characters, following the order, with your players
- Read the game mastering section
- Trust that the game is balanced and the encounter builder does not disappoint
Finally, if you’re still intimidated, just run an Adventure! The Beginner’s Box is a great place to start easily even as a new GM, or if you’re feeling you want a more ambitious campaign you can pick an Adventure Path (I recommend Age of Ashes).
You’ll see that as soon as you just start paying everything fits quite seamlessly.
Just word of caution for players coming from 5e: the game expects teamwork and you using other actions than just attacking (Demoralize, in particular is an Action I recommend to new players). Just in general, it rewards you setting up the next player more than just going for them yourself.
Another one I really like is : your players never miss, sometimes their opponents or circumstances make things harder though.
Examples:
- Your fighter doesn’t miss the attack, his opponent just barely manages to block it, panic in his eyes.
- You didn’t miss the jump, you just dodged a shot and rolled the fall perfectly. It seems those guards don’t want to make your escape easy.
Granted, this works in games where the player characters are presupposed heroic and competent, wouldn’t use it in Dark Heresy or Cal of Cthulhu, probably
My top two rules lf GMing:.
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Spend the most time on what your players find interesting and skip over the parts they don’t enjoy. Let the story follow the former and avoid the latter.
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The easiest way to know what your players enjoy or want more of is by asking them!
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LortiantoTabletop Roleplaying Games@kbin.social•Which system(s) are you itching to play but haven't yet?
2·2 years agoBurning Wheel is my #1 system I’ll never get to play (as a player) cause I can’t get anyone else to read the required 600+ pages to GM it…





Why is the correct choice Chaotic Neutral? 🤣