i mean, thats part of what gives it away. all the current AI generated music has a flat, auto-tuney quality to it. There’s also a fairly limited number of voices it ends up using, so its pretty distinctive when you hear one.
i mean, thats part of what gives it away. all the current AI generated music has a flat, auto-tuney quality to it. There’s also a fairly limited number of voices it ends up using, so its pretty distinctive when you hear one.
the art and the music are both definitely AI
i like DW, so i’d be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.
Employee Number 427’s job was simple: he sat at his desk in room 427, and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what Employee 427 did every day of every month and every year, and although others might have considered it soul-rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job.
in 3e, the tarrasque had regeneration, and couldnt die from negative HP. So the idea of building a town that “farmed” an unconscious tarrasque for its meat/bones/whatever was a popular thought experiment for a setting back in the day. IIRC there was also someone who took the idea and published it as an actual book at some point too (which honestly felt kinda scummy to me, since it was basically a big community project/collaboration)
in 3e, summon spells specifically conjured the spirits of creatures that couldnt “die” per se. They would desummon if they lost all their HP and reform later.
i mean, there were plenty of other ways, including things you could do at lower level, that was just the common go to because it required a single high level spell, and usually you fought big T at high level.
the usual go to back in the day was to drown it, because it wasnt immune to that in any way. Simply gate it to the plane of water. There was a number of other work arounds like that too.
i can also confirm that the tarrasque was pretty universally clowned on for being easy in 3.5e. That discussion is basically what drove the whole “town built around the tarrasque” idea on the wizard forums and enworld. That said, it’s probably not as bad as the 5e tarrasque by comparison
I guess that would just be a GPU?
Actually would either be a TPU (tensor processing unit) or NPU (neural processing unit). They’re purpose built chips for AI/ML stuff.
the new 2024 rules allow for this. All half races/species have been removed, and instead you get to mix and match any two you want.
Finally, a true d&d killer has arrived
No joke, the color actually matters.
https://donovanmedical.com/hair-blog/placebo-pill-color-matters
Those graphs are from anydice. I’m not familiar with dice.run, but anydice has been around a long time (15+ years at this point) and is what most people i’m aware of use for comparing dice stats. It can be a little confusing to use, but its pretty good.
I mean, realistically, it sounds like you’re just asking for the older version of D&D stat rolling - roll 3d6. It results in a lower array, more centered around 12, but still has the chance for both low and high stats at much more rare odds.
3d6 probability:
vs standard 4d6dl:
I’m also a developer, just been too busy to look at it.
But here’s the issue: https://github.com/Fedihosting-Foundation/plemmy/issues/39
There was a new field added (visibility) that links to another object (https://join-lemmy.org/api/types/CommunityVisibility.html), but this is only for one of the calls it makes, i don’t know if there’s other calls that need to be updated as well to get it fully working.
Edit: from plemmy, the bot uses the following calls:
LemmyHttp.get_community()
plemmy.responses.GetCommunityResponse()
LemmyHttp.create_post()
plemmy.responses.PostResponse()
yeah, the API library the bot uses to connect to the lemmy API broke when the contract changed in the upgrade to 19.5; I logged an issue on the github for the api, but it hasnt gone anywhere, so i doubt the repo is being actively maintained. I haven’t had a chance to really dig into it myself, but if it doesnt go somewhere soon, i might have to see if i can fix it up.
I mean, thats honestly going to be a thing that happens whenever some people get into something new through a different medium, really. Warped expectations are a thing. We’ve been dealing with it for decades with people who come to D&D/TTRPGs from video games, and expect the in game NPCs to act like theyre from skyrim or something. It’s honestly not that much different, only with a different set of preconceived notions.
sad to hear, fuck cancer!