You need to watch this movie https://youtu.be/Q81Yf46Oj3s?si=wyeNGr8NqIF54VJG Nightmare Alley
I believe elves have a 2 in 6 tracking skill in BX
I allways give a PC using a trained bloodhound 4 in 6 Tracking
Longwitner but you will most likely should add some hex mountains to the north of the map
A good sci fi open source hex crawler is a much needed thing
You may want the Bestiary for Galgenback https://theillustrioussanguine.itch.io/mb-galgenbeck-bestiary
Free Galgenback Map & Events https://www.reddit.com/r/MorkBorg/comments/ixwc5r/made_a_galgenbeck_map_d6_events/
bunch of Galgenback stuff https://morkborg.exlibrisrpg.com/tags/galgenbeck
The Raining Caves for Mork borg https://www.drivethrurpg.com/product/402101/The-Raining-Caves?filters=100215_0_0_0_0
I would get this to add to it https://youtu.be/ytqJXFPuvLY
Also the GM Screen for Mork Borg is a must have
very nice I have been interested in this game
It is a fun game if your players are into grim dark and gothic settings
We all need some creepy stories in our lives. Keeps the monotone monotony out
I have seen such system and played with them in the past. They get to crunchy and slow down play at the mid & higher levels.
Prefer something like 90’s Mage by White Wolf. Free form and unique magic but worry about the penalties of failure to keep magic for special circumstances.
see my post here https://lemm.ee/post/2175533
A quick and easy hack for D&D5e would be to reduce the damage and effects of cantrips for all magic classes.
Convert all spells to magic point system and offer spell casters the option of free form casting in addition to their vancian spells.
To load a Vancian Spell into a spell slot will cost 1mp to memorize for the day per spell slot. There will still be cost to actually cast it.
You should write a full blog on it
I wonder about incorporating AI to just generate the town and role play the NPC’s
As an Irish
Fey placed it there
They are arming up and trying to cancel Yoon Suin again.
They have been shot down in the past. They keep trying to find fault.
Law 1 would cover say Gravity
example - my wizard will make the 4 orcs levitate high up in the air. 1pt to break Law 1 and then 4 more points for the 4 orcs. Then spend 1 more point for +1 on the roll. Level 1 Wizard so that is 3pts. 18 Int so that is +3 pts. - got the 6 pts for the spell. The GM reminds the player that every 2pts spent = 1 combat round. So your Wizard is chanelling the magic and chanting in deep meditation for 3 rounds. Someone needs to keep those Orcs off you for those 3 rounds. So the start of 3rd round, during the magic phase the player rolls - gets a 17 but has the +1 for 18. Strong Sucess the orcs levitate high up in the air. How long was not specified so just roll me a d6 for many rounds. Then gravity returns and they come falling down.
Not done yet. You broke a Law of the Universe - Roll a d20 under your Wisdom to see if you know how to appease the gods or get away with this. If you fail on a even dice roll a Zaire shows up on uneven roll a Paradox Effect in d12 days will occur with you as the nexus point. The Universe must be Repaired. So if you get the Paradox Effect. You should have a few days to make amends and cancel it out. I would suggest reaching out to a Zaire and begging for mercy.
Sure Example would be Gravity makes things fall down.
My Wizard breaks law 1 with meditation and chanting. Chanelling the magic around to levitate the four Orcs 1 pt to break the law and 4pts for the 4 targets. say 1 more for a +1 on the roll. Total 6 pts of Magic - 18int for +3 pts and 3pts at Level 1 for 6 pts. But remember it is 2 pts a combat round so this take 3 rounds to do.
So up to someone else to keep them busy till the spell goes off
This is why the Merchant Class and Sea Elves in BECMI Mystara are so OP
1: The reaction System
If you’re using the old B/X reaction roll system, there is only a one-in-thirty-six chance that any given monster encounter goes straight to violence. Anything else gives you some room to manoeuvre: to talk, bluff, make a bargain, offer a bribe, whatever. If you want a fight you can have one, but you almost never actually have to fight. (And hell, even if they do attack, you can always just run away.) This is very different to later editions of D&D, which assumed that monsters would always attack on sight and usually fight to the death.
If you use the reaction system, then instead of the dungeon becoming a series of tactical combat challenges, it becomes a network of social challenges. What does each group want? What does it need? What can you offer them, and what can they offer you? With a bit of quick thinking and a lot of heart, you can talk your way through a dungeon much more effectively than you could ever fight your way through it.
The power of having the Darokin Diplomatic Corps Badge is not to be understimated. Yes I have authority to negotiate a trade treaty.
Of course you can steal from White Wolf and have 2 types of Magic Free Form True Magic and Vancian (make the spells weaker) Hedge Magic
You see this in Fantasy Literature as the Hedge Mage vs the True Mage.
Another must have https://www.drivethrurpg.com/product/427346/SPRAWLSCAPE-cyberpunk-city-kit-for-Mothership-1e Sprawlscape for Mothership 1e
You should really try these addendum rules out for
if you want excuses to buy stuff
You need visual aids for Troika