• 3 Posts
  • 32 Comments
Joined 3 years ago
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Cake day: June 22nd, 2023

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  • Yes, that’s what I wanted to know. So alas, no out-of-the-box magic for me…I find it incredibly frustrating that in 2023 one can’t simply copy-paste text from one local console to another. It seems like a basic function for a terminal-based *nix systems which doesn’t exist. I know it’s complicated even at the first glance, with huge security implications (like copying text in the root terminal and pasting it to a user one) but I believe it’s all solvable



  • It’s interesting, as most players I know consider bonds mechanics as “least working” in DW. I prefer Homebrew World implementation, where people ask set of questions. For example, questions from “Fighter” playbook:

    • Which of you have I sworn to protect?
    • Which of you am I most worried about?
    • Which of you has my back?
    • Which of you has been flirting with me?

    So, fighter player asks them one by one, and any other player can answer “it’s me” when he likes the question and want to establish that bond. Then they talk a little bit discussing details, and switch to next answer / next player.






  • jnaricaltoRPGMemes Alternative Alignment
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    3 years ago

    It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.






  • I’m still struggling to reach the level where I can consider myself a decent GM. My cognitive resources are limited and after splitting them between constant rebuilding behind-the-curtains threats and fronts, managing PC’s requests and generating good narrative - the latter part receives least attention. It leads to lack of narrative detail and, and PCs get rather poor foundation for making interesting choices and their narrative atop of it. Don’t get me wrong they are all happy and excited after session, that’s just me inherently know that I could do 10 times better. In theory)


  • As an adult with particular life circumstances, I don’t have a luxury to play with a same group of people with decent regularity. That’s why HbW is my way to go as a GM. Stonetop needs investment I couldn’t afford… but its well-written and explains core game loops much better than DW rulebook… that’s the result of 10(?) years evolution



  • Homebrew World, a Dungeon World hack by Jeremy Strandberg. It has less D&D legacy in terms of moves, which are more PbtA-style and less of “add this points of damage” or “add +1 to roll”. It’s made for oneshots or brief campaigns, playbooks are interesting and fun to actual use. I’ve run a game recently, took 8 hours and was really a blast!