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Joined 1 year ago
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Cake day: June 10th, 2023

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  • https://www.dndbeyond.com/sources/basic-rules

    There’s a link to the basic rules. At the most basic example, let’s say you swing your sword at a goblin. The goblin has an Armor Class, or AC, of 15, thanks to his leather armor and shield. So in order for your swing to hit, you have to get higher than 15. So you roll a d20, and it lands on 13. However, since you’re good at swinging swords and very strong, you can add those bonuses to your roll. Let’s say +3. So your roll ends up being a 16, which beats 15. So then you roll a couple dice to see how much damage you do based on the type of weapon and how good you swing swords again. For a long sword you would roll a d8 and add any relevant modifiers to your roll. Then you subtract that number from the enemy’s go. When it’s the goblin’s turn, the DM rolls against your AC to do damage to you.

    Those are the basics to all of the rolling. Someone rolls a d20 and adds modifiers to determine if they are successful at something against a target number, and the other dice are mostly for damage, healing, or to choose something random on a table.

    It sounds complicated as a comment but when you play you have your character sheet which shows what all the numbers are supposed to be.

    Edit: for your given example, there isn’t an ice shield spell, but there is a spell called Armor of Agathys that covers your character in frost. It gives you 5 temporary hp, and if a creature hits you in melee range (they roll higher than your AC) they take 5 damage.

    Each spell has a specific description of its effects. You can cast spells at different levels depending on how strong they are, and it costs spell slots (resource points) to cast them.


  • When I ran Thundertree, I had a backup plan where if my party all died I’d have them wake up jailed somewhere else in the tower with none of their gear or magic items. Venomfang would be sleeping and they’d have to escape from their cells somehow and sneak out of the tower. Maybe Venomfang would wake up while they were escaping and there’d be a tense escape sequence.

    Instead, my party managed to somehow kill the young green dragon at level 3 before he could escape. They rolled multiple crits in a row and the only casualty was a weak npc. They rode that high for a while.

    Then I introduced them to Strahd.




  • I just started playing DnD a year ago for the first time at 31. I’d always wanted to play, ever since I was a kid, but never had the chance. So I decided to grab my wife and a couple of my wife’s friends and DM a short one shot, just to see if we enjoyed it. I spent a lot of time watching videos and looking at the DM communities, and after a couple weeks, we played it. It was a blast, and now a year later we’ve finished our first module and are midway through our second, and I’ve loved every second of it. We have three more players, two of which have played for years, and I’m still DMing.

    If you’ve got some friends that play in person and they have an open slot, I’d 100% say go for it. Let them know you’re a total noob and just follow their lead; everyone was new at some point.




  • Basically this. The party has finished the actual final fight, but you throw something at them and give them some kind of boost that’ll let them go ham. Kind of a form of catharsis, letting them feel like bad-asses. Kinda like FFVII or Demon Souls.

    I’m thinking about giving my players a victory lap, where they’ve already beat the BBEG in two or three phases, then have to escape the castle as it crashes down around them. From the rubble comes the BBEG, transformed into a gargantuan monster by his dark god. However, by slaying him and doing a bunch of other stuff, the PCs have finally returned the good diety to the land. He gives them a blessing that’s basically a long rest + massive damage buff. Queue the heavy metal soundtrack while I narrate my players being complete badasses while they fight this massive beast.







  • pm_me_your_happiness@lemmy.oneOPto3DPrinting@lemmy.worldMy resin setup
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    1 year ago

    This is definitely a beginner setup if you’ve got the funds for it. I got lucky and received the printer, wash, and cure machines as Christmas gifts, so I only had to buy the ancillary stuff.

    Some people make due with just the resin printer, since you can manually wash and cure prints. Depending on the ventilation in your space, you may not need the grow tent either. Having the whole shebang is really convenient, though.

    It’s an Elegoo Mars 3 Pro resin printer, Elegoo Mercury bundle for the wash and cure machines. The tent was just a plant grow tent turned sideways that I measured to fit. There is a vent fan to pull the fumes and ducting that runs outside through a window vent adapter. On top of that, I use gloves, eye protection, and a 3m respirator, which I’d say are the things that should definitely not be compromised on. I’ve seen some gnarly posts about people that skipped out on safety gear.

    Then it’s just a matter of setting it up and figuring out the initial settings. There’s smaller QoL things you can buy, like better tools than the ones that come with it or a flex plate. It’s a lot to set up initially, but once it gets going it’s worth it. I realized I didn’t have any needle blights for my DnD session this weekend so I printed a bunch out over night. A quick coat of primer and some dry brushing and they’ll be ready to play with.