Half sentient blob
doom scrolling but decentralized
I mean, they’re still around. The reduced burst gain for positive bonus seems good, though I’m not good enough to notice and I’ve just been playing against Elphelts spamming the rekka mixup anyways lol
Are you using wayland? As far as I’m aware X11 can’t handle different refresh rates for different monitors so it defaults to the lower one.
It looks like 1/4 of the games were released in the last 2 months(ish) lol:
-Baldur’s Gate 3
-Dave the Diver
-Armored Core 6
-Holocure
-Remnant 2
If I’m counting it right, half of the games were released in the last 2 years
I tried to do the new mid-air teleport mixup and still got read like a book so never again.
It’s actually pretty fun so far; I haven’t played much yet and I’m not the type to lab new combos but the most notable change for me was wild assault. It’s been fun to use and I feel like everyone has a wall-to-wall combo now lol.
The arbiter changes felt a little underwhelming, is it mainly used with RC and wild assault for combos? It felt to me like it mainly gives a little better corner pressure. I’m not complaining though, and again I haven’t really spent much time on it.
I’m looking forward to seeing all the nasty stuff people come up with.
Yeah I’m especially curious about the different types of Wild Assault; gotta see it in action. Testament also got some interesting changes so I’m interested in how this patch affects their game plan overall.
Yeah I more or less figured out the changes to delineate the 50% line, but I wasn’t sure about the blue fire on top. If you look at the intensity of the flame at 2:25 vs. 2:30, you can see a difference even though they both look like full burst bars.
I know they made comments about changing/enhancing regular bursts so I was wondering if it had to do with that but I’m not sure.
I never played Xrd so I’m a little ignorant but he looks sick. Looking forward to the character guide to shed some light on how he actually plays.
So the video said they’re giving new specials to 6 characters, and they showed 4. Wonder what the other 2 are. It also said the specials for other characters are coming later, which I hope is not too long from now or the balance may be a little weird.
The offense and defense options look cool too, it’ll be interesting to see how they get used.
Pop just recently updated too, to Linux 6.4.6 and Mesa 23.1.3
Yeah especially after trying SF6 and Granblue, the lack of frame data is noticeable. Maybe that’s what they’re going to add to make the game feel less complex lol.
The post makes it sound like the new mechanics & new moves are what’s making the game more complex, since it’s adding more options. No idea what they plan to do to though.