• 7 Posts
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Joined 3 years ago
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Cake day: June 20th, 2023

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  • sirblastalotMAtorpgFantasy Settlement Patterns
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    9 hours ago

    A couple thoughts occur:

    • If you wanted to justify big cities in wildernesses, you could use the prevalence of monsters to do so. Say it’s just too dangerous to have small villages, and everyone has to spend the night in a walled town/city for their own safety.
    • I’m pondering how magic could effect this, too. You might have a whole Town in this ecosystem replaced by just a single wizard, who’s willing to magic up complex tools or luxuries in exchange for an exorbitant payment from the peasants.
    • A lot of fantasy settings are lowkey post-apocalyptic, inspired by the Dark Ages and/or The Black Death. You may encounter isolated Villages that are struggling to scrape by as their Town got wiped off the map, or isolated Cities crammed full of starving refugees that fled their Villages.


  • sirblastalotAtoRPGMemes Would work on me
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    12 hours ago

    Do you have a system you like where healing is a good idea? I’m a 3.5 native so I’m kind of used to the philosophy of “the best healing is killing them before you take damage.” But I’m interested in systems design in general and if there’s a particularly good example of doing it better I’d love to learn about it.



  • sirblastalotMAtorpgThe Privilege of Sorcerers
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    2 days ago

    Now you’ve inspired me. I should make a character who’s 1 level in sorcerer, the rest in wizard, and the premise is that they set out to prove everyone wrong that they’re not just going to rely on their inborn talents and they’re ready to do the work!


  • sirblastalotAtoRPGMemes Would work on me
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    2 days ago

    Really? I actually think it’s one of the strengths of 5e. In 3.5 you just have negative hitpoints down to -10, and that doesn’t scale with level or anything so it’s barely relevant after the first few levels. And it’s nice to not be just DRT when you get downed in combat.


  • You slightly moved the goalposts there. The assertion is not “Everything is making a political statement” it’s “Everything is political.” Your ikea glass reflects your social class, the international relations between where you are and where it was made. It may have been made by an oppressed person in some third world shithole (or even sweden!) It may even be a political statement, like a designer somewhere made it curvy because he thinks people are more likely to buy something with a “feminine” silhouette.














  • My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.

    All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.

    That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.

    EDIT: They’re incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.









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