sneak100 [she/her]

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Joined 2 months ago
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Cake day: May 3rd, 2024

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  • Spent a bit too much money for my liking this time around, I think I got a bit too excited after getting a steam deck recently… From lowest to highest price:

    Lunistice - £3,49 (free demo!) - Looks like a neat 3D platformer with an artstyle that drew me in instantly and has great reviews. Looks like some kind of alternate universe 3D sonic for the PS2.

    Chicory: A Colorful Tale - £8,37 - I gifted this game to a younger sibling of mine a few years ago and they loved it a lot. I’ve been wanting to play it since then to connect to them a bit more (we don’t get to interact much in any meaningful way due to transphobic parents) and it seems perfect for the deck.

    It Takes Two - £12,24 - Finished this game before with my partner through a pirated windows copy. We had a blast & knew we would want to replay it someday because it switches through gameplay mechanics so many times, plus if we play as the other character, it’ll actually be all fresh gameplay. The story sucks and the hetero bickering of the two main characters is a lot to take, but the gameplay carries this thing & thankfully the cutscenes are skippable.

    Tchia - £12,49 - I finished playing Alba: A Wildlife Adventure recently, loved it a lot and this seemed like a great follow up for me to play. And it’s set in New Caledonia, which makes it extra exciting! Really keen to dig into this one.

    Tetris Effect: Connected - £15,49 - The price on this one really stung, but I’ve been following it for ages and haven’t seen it discounted any lower sadly. I’ve played a whole bunch of it previously through a pirated windows copy and it quickly became one of my favourite games. I’ve been playing Lumines: Remastered a lot to try to satisfy my Tetris Effect craving, and even though I was having a good time, it wasn’t quite hitting the same spot, so I’m excited to be able to get into the tetris zone again.





  • Yeah definitely, I feel like there are so many ideas to explore!

    Back in the day Notch (groan) would post on Google+ (groan) about creating self sustaining ecosystems within minecraft e.g. chopped down trees drop seeds to the floor, rain make them grow & regrows, sheep feed on the grass, the sheep breed, wolves hunt the sheep, wolves corpses get reduced to dirt by mushrooms etc. I suspect that last part of the cycle is why this never came to pass in what was being marketed as a game for children (god forbid white children’s ego is in any way challenged). Anyway that sounded like such a better idea than wherever the game ended up going i.e. more progress, more colonial (con)quests for exotic treasure.

    With the success Minecraft has seen, I’m shocked we haven’t seen more cracks at a block builder game in general, but specifically it would be heartening to see a project that has a different focus than technological progress. Or maybe I’m talking out of my ass and haven’t explored enough Minetest mods.



  • sneak100 [she/her]@hexbear.nettogames@hexbear.netmine craft
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    3 days ago

    sorry, but it was mine craft all along

    extract from link

    Colonialist Myths

    • Game mechanics dictate what is true in the game world, and imply things about the real world.
    • Several Minecraft mechanics support colonialist myths which help justify past and present colonial domination.³

    Accumulating Blocks

    • Ore is finite, but can always find more by moving on.
    • No large-scale consequences of extraction.
      • Reinforces myth that ‘natural resources’ are plentiful and extracting them is harmless.
    • Mass extraction is made easy due to enormous inventory.

    Terrain and Exploration

    • Most generated terrain is uninhabited.
      • Reinforces myth of the ‘wild/empty frontier.’
    • Villagers don’t use land outside of their small villages.
    • Maps position player as discoverer.
      • Reinforces myth of Western ‘discovery’ of Indigenous territories as creation of new knowledge.

    Monsters and Illagers

    • Intelligent, but unconditionally attack player on sight.
    • Implies some creatures are inherently/irredeemably evil.
      • Reinforces myth that morality/behavior is biologically determined, and justifies aggression as self-defense.

    Villagers

    • No combat, building, or crafting ability (despite living in constructed dwellings).
    • Not shown as builders of advanced ruins like shipwrecks.
      • Reinforces myth that Natives had no technology.
    • Depend on player for defense against monsters.
      • Ironically, monsters are only attracted by player.
      • Sets up player as “savior,” villagers as beneficiaries.
      • Reinforces myth that Natives were helpless and therefore benefited from colonialism.

    Advancements

    • Tutorial & achievement system rewards certain actions.
      • Incentivizes colonialist activities (even killing villagers).
    • Provides an overarching narrative of progress.


  • I guess this is good news, but it also comes off as either extremely performative, or way too little way too late.

    The 9000 number is front loaded in the article, but in reality:

    the government has decided that up to 20 patients with family members from Gaza can be flown to Norway for treatment in Norwegian hospitals

    (emphasis mine)

    In addition, Norway will contribute to airlifting Palestinian patients to other countries.

    Just complete nimby shit as far as I can tell. Completely condescending, in a “here’s a head pat at the end of the world” kind of way. I don’t think anybody involved in this stunt knows what actual solidarity looks like.











  • all it looks like is a glorified indie title that won’t even sell a million units

    One of the main tricks of liberal propaganda is to make every day people identify very personally with the ruling class. With a corporation the size of Nintendo, the amount of copies of any game that the company sells will have so little impact on anything, and yet you have gamers who have ghoulish executives’ public statements living in their head rent free – this person sees some news about a game “not selling according to expectations” and their first instinct is to think of the poor executive class who won’t even sell a million copies! What’s even the point of art if you can’t make it into a product that can sell at least 1 mil copies, you know? They’ve successfully been indoctrinated into thinking (and spending real, human time & energy worrying) about Nintendo’s line going up over any other consideration