I actually agree with what you’re trying to say about microtransactions cheapening competitive games. It’s why I stopped playing competitive games altogether, but introducing proper casual modes for singleplayer or PvE co-op games for no additional cost to increase accessibility only helps increase the number of potential players. The existance of casual modes does not have any correlation with competitive games or takes away from another player’s time invested into the same game, and it will not cause the “death” of video games. The reason why people are disagreeing with you is because you’re blaming other players as the cause when it’s actually corporate greed with overinflated MTX and excessive season pass shit that’s truely killing the industry.
The more detailed comments were more for myself to review my thought process if needed. If this were to be used professionally I would have just removed them entirely. I see what you mean about function nomenclature though. Thanks!