“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • tissek
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    10 months ago

    Pillars of Eternity 2 took a different approach to resting by making pretty much everything encounter based, except for some “ultimates”. Was a while since I played it last but boy was it refreshing to not “needing” to rest after every encounter. The first game was more traditional with most things returning on rests. Two classes though were entirely encounter based and I used them in pretty much every run. Chanter (Bard) and Cipher (Psyker). Also Larian’s two previous cRPGs (Divinity: Original Sin 1 and 2) don’t use rests.

    But resting is a core feature in D&D and in the tabletop there is the trope of the five minute adventuring day for a reason.