• @mothersprotege@lemm.ee
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    2310 months ago

    Guess I’m lucky that I haven’t encountered any of these issues (except that super glaring “Characters turning toward you before dialogue mode starts” problem. Thank heavens that’s fixed!) Slightly bummed that I don’t see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.

    • @goforliftoff@lemm.ee
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      1210 months ago

      Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

        • @ryven@lemmy.dbzer0.com
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          810 months ago

          In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you’re not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.

      • @mothersprotege@lemm.ee
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        310 months ago

        Yeah, and if you didn’t see the failures, you wouldn’t be tempted to save scum. I can see why they’d leave the notifications in by default; there’s potentially a ton of content locked behind these kinds of checks. But I’d appreciate the option to turn them off.

        • Coelacanth
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          210 months ago

          There is a mod on Nexusmods to hide failed perception checks, but it’s still beta and doesn’t seem to work properly yet. Might be worth tracking.

    • Bleeping Lobster
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      710 months ago

      I had a very… interesting bug after installing patch 2. Went for a long rest, when it cut to the morning, my PC was laid there on his back, stark bollock naked with his dinkle pointing up at the sky.

      I dunno, maybe it’s a feature not a bug. Noticed I had no shirt on, maybe that was why?

    • @Klystron@sh.itjust.works
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      310 months ago

      After the initial highlight of the actual item, I always have had a blue beam shooting out of the item that I perceived. I verified it stays a while after the first check because most other crpgs are awful at this too and just do a quick flash and you’re stuck wondering where the thing is. Haven’t had any issues in bg3

      • @mothersprotege@lemm.ee
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        310 months ago

        It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.

        • @Klystron@sh.itjust.works
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          210 months ago

          Weird. I stared at mine for like 2 minutes, then went to the bathroom and came back and it was still highlighted.

          • @mothersprotege@lemm.ee
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            210 months ago

            That’s certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.