Full post on Reddit. Final paragraphs:

And I know that sounds bad. I know! I know this basically all sounds like “you prefer 5E to these other games because you have to actually try to play them?” But the answer is actually yeah, exactly! It’s not that I’m checked out on my phone or something, but I’ve learned I’m not actually interested in thinking too much about my part at the table. I think being there at game night with friends is fun, but I mostly just want to be along for the ride until it’s time to roll some dice to hit something and let the other players figure out what to do otherwise, maybe get in some banter-in character in between encounters, and chill. In everything else I’ve played, I’m dead weight if I’m not actively participating. In 5E, I can just kind of vibe until it’s time to roll to unlock a door or stab someone, and I’m not penalized for doing that. The game is neither loose enough that it needs my constant input outside of combat, nor complex enough to need any serious tactical decisions. That’s a very comfortable spot for me!

So yeah. I imagine there’s a lot of players who would prefer other systems if they tried them, but I’m not one of them. And I imagine there’s actually a lot more people like me at tables than you’d expect! Hopefully this gives some insight into why someone would still prefer 5E over everything else, even after giving a lot of other games a shot. Thanks for giving me a chance.

Interesting reflective statement from a 5e player.

  • @timgrant
    link
    31 month ago

    Fair points. I’m a walking rules encyclopedia type, and I’ve been in a number of games where I was like, “What the hell am I supposed to be doing?” And not having any fun.

    On the other hand, I’ve brought “D&D only” people along for the ride on other games with good success. The trick is running a good “tutorial level” introductory adventure, where nobody is either bored or frustrated. That’s going to involve introducing the mechanics in digestible bites.

    Funny thing about a D&D only mindset is that there are games that are much simpler, where thinking tactically is much less important.