Hello everyone,

I thought it would be nice to have a dice mechanic for 5e’s character creation with an output more similar to the point buy system, since the default dice mechanic leads to overall higher stats. This could be a system with the same output range as point buy as well as one that still offers the possibility of rolling very high numbers (16-18) but with a higher probability to roll very low than 4d6 drop lowest.

Do you already know of such a dice mechanic? Or could you maybe provide a source for the probabilities of a stat having a certain number in the point buy system, so as to make it comparable to 4d6 drop lowest? The latter would give a starting point to play around with dice.run in order to create a system as desired.

Thank you all very much in advance!

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    2 months ago

    …you can accomplish your goal by calculating running totals based on 4d6 drop low as you roll, then re-assigning the final score(s) in your array deterministically to hit the 27-point limit per the optional point-buy rule, but you’ll have to extrapolate point costs for high and low rolls not included in the point-buy table to make that work…

    3 (-14)
    4 (-10)
    5 (-7)
    6 (-4)
    7 (-2)
    8 (0)
    9 (1)
    10 (2)
    11 (3)
    12 (4)
    13 (5)
    14 (7)
    15 (9)
    16 (12)
    17 (15)
    18 (19)

    (personally, i hate point-buy and the algorithmic gameplay it fosters: the base rule - choice of 4d6 drop low or standard array - provides an ideal distribution if players commit to their choice before rolling)