Title. I have quite a few on my backlog but I’m always looking for inde recs especially. :)

    • Flamekebab@piefed.social
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      13 hours ago

      The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game’s tutorial is in the manual.

      • ampersandrew@lemmy.world
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        12 hours ago

        I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.

        • JayEchoRay@lemmy.world
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          54 minutes ago

          While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

          Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

          A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

          There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

          The final challenge can have the guy be talked down with enough speech

          For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.

          • ampersandrew@lemmy.world
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            31 minutes ago

            This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.