What would it mean to take a traditional, linear story and adapt it to your gaming table?

  • sammytheman666
    link
    fedilink
    arrow-up
    2
    arrow-down
    2
    ·
    1 year ago

    So Im right then ? It can be a starting point, but you cannot follow a story closely without intense railroading or insane luck.

    But I agree. You can adapt a UNIVERSE with characters and places and even events if possible.

    But then thats not new. We DMs have been stealing ideas left and right for generations for our own stories. Sticking to one universe is another way to do it.

    But it would feel… forced for me. Like if you met Aragorn. The players know what he should be doing, so does he forget this and stick to the uneased players not happy to stear that part of the story, or does he only do a cheap cameo ? Thats assuming they know the story, which might be a no too since the movie is like 20 years old now.

    • Melmi@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      1 year ago

      No one was saying that you should follow a story exactly. That wouldn’t be very interesting imo, even if it was possible.

      I feel like the most interesting way to do it would be to have it very explicitly in an alternate timeline. You could do this by killing a main character, or by otherwise having a major divergence. Then it feels less like just stealing ideas and more like a “What If?” story, and would help nip the urge to follow the story too closely.

      I seem to recall a podcast or comic or something that was this but in a Star Wars universe, that opened with Luke Skywalker dying and the podcast/comic characters taking over for him. I tried to look it up but I can’t find anything about it now. Wish I’d remembered the name.