• drolex@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    4
    ·
    9 months ago

    Isn’t this, at least partly, a design issue? Game designers create their games without concern about the economical side of the problem. They create astounding little bits and pieces to make the game desirable but a lot of this could be simplified without sacrificing the mechanics. The dice are a prime example…

    It’s a lot like what happened in the video games and the rift that appeared between AAA games and indie developers.

    A lot of the games I possess are beautiful but have a ludicrous amount of accessory stuff. Eventually it gets lost and replaced by coins and painted pieces of wood without making them worse.

    I suspect that until now all these tidbits were a great way to justify the high price of the games.