Hi folks, hit me with your best wizard shenanigans. I’m playing a near-zero-damage chronugist control wizaard and just hit level 7. Starting to thing about picking up the right spells for level 10 when Arcane Abeyance kicks in.
Hi folks, hit me with your best wizard shenanigans. I’m playing a near-zero-damage chronugist control wizaard and just hit level 7. Starting to thing about picking up the right spells for level 10 when Arcane Abeyance kicks in.
People play D&D for different reasons. Our campaign is very much power-fantasy.
My DM and my party are on board to the point where they’re actively encouraging the shenanigans. Our four hour sessions tend to have lots of RP and politics, then One Big Combat, then everyone long rests. The DM is intentionally breaking the power curve by offering the party major boons and magic items on a regular basis, then hitting us with insane monster grouping for the major combat encounter.
Example boon which we got at the last session (several like this have been handed out as rewards): everyone in the party gets +10 HP, +1 to one skill, +1 proficiency (skill, language, or tool), +1 uncommon magic item of their choice (with approval). He also casually dropped the Staff of the Woodlands and waived the class requirement to attune…
So you may groan about what it would do to your table, but it’s super fun at ours :)