Flying Squid@lemmy.worldM to Lemmy Shitpost@lemmy.world · 10 个月前Yeah, but...lemmy.worldimagemessage-square97fedilinkarrow-up1824arrow-down112
arrow-up1812arrow-down1imageYeah, but...lemmy.worldFlying Squid@lemmy.worldM to Lemmy Shitpost@lemmy.world · 10 个月前message-square97fedilink
minus-squarepanchzila@lemmy.worldlinkfedilinkarrow-up1arrow-down1·10 个月前Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
minus-squareteamevil@lemmy.worldlinkfedilinkarrow-up2arrow-down1·10 个月前What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkarrow-up1arrow-down1·10 个月前The lion king monkey puzzle was made for the rental market.
minus-squarepanchzila@lemmy.worldlinkfedilinkarrow-up1·10 个月前Made for the rental market? It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkarrow-up1·10 个月前A game you can compete in one sitting is not a game you’ll rent for a long time.
The publishers did.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
The lion king monkey puzzle was made for the rental market.
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
A game you can compete in one sitting is not a game you’ll rent for a long time.