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SSTF@lemmy.world to Video Game Art@sopuli.xyzEnglish ·
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4 days ago

Promotional art for the 1997 PlayStation Ghost In The Shell game

lemmy.world

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Promotional art for the 1997 PlayStation Ghost In The Shell game

lemmy.world

SSTF@lemmy.world to Video Game Art@sopuli.xyzEnglish ·
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4 days ago
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  • BurgerBaron@piefed.social
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    4 days ago

    It looks like a reject AI gen, impressive.

    • Zorque@lemmy.world
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      4 days ago

      Well, it was the 90s, so Rob Liefeld probably consulted. Which would explain the weird body positions and lack of feet.

      • DragonTypeWyvern@midwest.social
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        3 days ago

        Artists are allowed their creative liberties ya philistines… Is what I would say if I knew where her right leg went but it is genuinely confusing for no reason

        • snugglesthefalse@sh.itjust.works
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          2 days ago

          Looks like it goes behind the closest segment of what I’m half assuming is a red tachikoma

Video Game Art@sopuli.xyz

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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