I was just reflecting on games I’ve played in the last year, and wondering when Steam’s year-in-review thing would be happening (probably within the next week).

However, I thought it might be interesting to ask this question before that drops, because I’d expect that people will respond differently before they’ve seen the data, and I think that subjective aspect of the reflection is interesting. So tell me what games you’ve played in the past year that have most stuck out to you. I think it’s more fun if you try to go by memory, but if you want to go check stuff like whether you first played a game in December 2024 or January 2025, that’s fine too; just try to not get too deep into the data, I’m interested in the vibes here.

For me, a recent highlight was Clair Obscur: Expedition 33. I didn’t expect to be able to play it for a long while because of its cost, but a friend got it for me in November, for my birthday. I like that I’ll always associate it with them for that reason. The game is also very me, what with its artsy fartsy themes and the like.

Before that, I played a heckton of Hades 2, which I thoroughly enjoyed, even if it didn’t quite scratch the same itch that the first game did. I’ve not 100%ed it yet, but I plan to. My favourite part of the game is the music — the boss fight that incorporates music in a cool way is so awesome

And before that was Hollow Knight, partly motivated by hearing all the hype in the runup to Silksong’s release. I’d been weirdly resistant to playing Hollow Knight for years. I think it’s because when something is so universally lauded, it makes me feel oddly anxious. Like, if I don’t enjoy it, does that mean I have bad taste? What if it is objectively amazing, but it just doesn’t click with me, and I feel sad that I’m missing out on whatever magic everyone else is experiencing? Or what if everyone else is wrong, and the game is way overhyped? They’re silly thoughts, but this is fairly common for me (this is why I resisted watching Breaking Bad for years). Fortunately I loved it, and I expect that Silksong will be one of my highlights of 2026. Beautiful soundtrack that I’ve listened to so much that it was in my Spotify wrapped.

The most interesting part of my year is that I branched out more and played smaller games, outside of the typical stuff I’d play, and for a delightfully silly reason: this Venn diagram(Source).

I stumbled across that when I was voraciously consuming as much Disco Elysium analysis as I could back in 2024, when I played it. I had already played Pathologic 2 (largely due to hbomberguy’s video essay on the first one), as well as Planescape:Torment (because so many had cited that as a clear influence on Disco Elysium). This gave me enough points of reference on that venn diagram that I became determined to play all the games included (i.e. Disco Elysium, Pentiment, Felvidek, The Life and Suffering of Sir Brante, Planescape: Torment, Pathologic 2. The middle section is not a game, but a book (which I haven’t read): Umberto Eco’s The Name of the Rose)

I was utterly enchanted by this Venn diagram to an absurd degree. According to it:

  • Pentiment = Disco Elysium - Pathologic 2;
  • Felvidek = Disco Elysium - Planescape: Torment; and
  • The Life and Suffering of Sir Brante = Felvidek + Pentiment Based off the first two statements, I felt like I could approximate the vibe of Pentiment and Felvidek, but I was intrigued to test that, and I played two games I don’t think I would have otherwise.

Pentiment was delightful. I played a bunch of it when a medievalist friend was visiting me, and they verified that every weird and wonderful animal drawings were actually drawn from real medieval manuscripts. They worked with multiple historians to ensure the history depicted was accurate, and it made for an incredibly immersive experience. I loved how the text in the speech bubbles were written in a different script depending on how the protagonist perceived them — more educated people speak with a fancied script than peasants, for example. It really grounds the game in the protagonist’s subjective perspective, which synergised so well with the historical setting. I learned so much from this game and from analysis content of it. Apparently Josh Sawyer studied history as an undergraduate, and he’d been wanting to make a game like this for years; I’m so glad he got the chance to make it.

Felvidek is a much smaller game than Pentiment — small enough that I would have felt grumpy at its price if not for the fact that it was clearly a labour of love by a small team. It’s a JROG based in a psuedo-historical version of Slovakia, which I found cool, because I knew next to nothing about Slovakian culture. I still don’t, because it’s not really that kind of game, but I felt like I came away understanding more. It’s the kind of game where I felt close to the developer, given that it was such a small project. If you were going to try any of the games I mentioned here, I’d recommend this one, because I’d wager you’ve not heard of it. If it looks like the kind of game you’d play, I’d advise you go in blind to maximise the impact of the generally absurd vibes. The soundtrack was a highlight for me — it really drove home the absurdity.

Having completed these two pillars of the Venn diagram, I was finally able to complete my quest with The Life and Suffering of Sir Brante. However, I find myself running out of steam and unable to write much more, but it was a fun little experience. Not quite as out there as Felvidek, but definitely something I wouldn’t have played ordinarily.

Experimenting with new games also encouraged me to push myself out of my comfort zone further, with games like Fear & Hunger, and Signalis. I’m not great with horror, but that’s part of why this was fun.

Anyway, what games have been highlights for you guys? Don’t feel pressured to write anywhere near as much as I have — I mostly just wrote this much because I appear to be procrastinating making dinner.

  • Buddahriffic@lemmy.world
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    2 days ago

    I played a lot of games this year, but there were main ones that “stuck” more than others. I’m a patient gamer, so most of these aren’t new releases.

    I was playing a lot of Satisfactory earlier in the year. Not much more recently but I know I’m not done with that game. I started a second save to organize things better, though not sure how well I’m accomplishing that. Though this second one uses more trains while the first one had more of a road setup, including a raised highway to access the oil area in the south east. Still nothing like some of the megaatructures I see in other builds online. I try to plan for expansion, so don’t tend to “finish” buildings, but rather build up a frame that can be added to in any direction. I’d give the game a 9/10 overall.

    Another game I got into for a bit was TCG Card Shop Simulator. It was fun for a bit but then dropped off hard as the novelty wore off. I think that’s how “pretend to work a job” games generally go for me. Fun and satisfying at first, but then repetitive and unrewarding later on. I’m going through something similar with Ship Graveyard Simulator 2 right now, though I’ll get to that. I’d rate it about a 6.5/10, though it feels like an 8/10 at first before dropping off to more like a 4/10 once it gets old.

    I’ll give Healed to Death an honourable mention, even though I moved on from it pretty quickly. It’s a great concept IMO, since sometimes I want to do a “healing the raid” type activity but don’t want to invest the time into a MMO to get there again. But this one isn’t just playing the healer, you also need to manage a constantly revolving party’s gear and switch them to follow mode (where they do no attacking even if they are ranged) to move them out of the fire during fights. So it’s basically healer simulator but your party is always the worst. If they (actually it’s one guy I believe, so impressive job even if it is lacking overall) added better AIs that didn’t need to be micromanaged, it would be much better. I’d give it a 4/10 in its current state but it could be a 9/10 with better execution.

    TMNT: Splintered Fate is very similar to Hades (in fact, I’d call it a clone). I liked it but didn’t stick with it for long. 8/10.

    Schedule I is another one of those “work that is fun at first but gets old”. Though they’ve added a bunch of stuff since I last played, so I will probably check it out again at some point. Game loop is basically find a spot, produce drugs, maybe modify them by adding shit to them, then selling them either directly or via a dealer. Then use the cash to produce more drugs or get new places (both areas to produce drugs and businesses to launder the proceeds, though I don’t know if laundering even makes a difference at this point), hire workers or buy vehicles and weapons. I believe they added competing cartels in an update since I last played, so it could be more interesting now. 7/10.

    Then had a short period where I was interested in speed running, though mostly just against myself, since I’m nowhere close to the top charts on anything. Did a bit with Subnautica (best time to leave in rocket was under 10 hours now iirc) and Grim Dawn (I think I got my best Act 1 time to beat the record full game time lol). No rating for speed running in general (though it does not go well with ADHD unless you hyperfocus on one game), but Subnautica 10/10 and Grim Dawn 8/10 (it’s similar to Diablo).

    Widget Inc was another, it’s pretty much an automation game without logistics, where each new production building rises in cost exponentially and prestiging to increase overall production. Apparently they just released a major update yesterday (looks like it adds enemies). Not sure I’ll look into it. 6/10.

    Did House Flipper for a bit, which followed the job game pattern of being fun and engaging for a bit and then repetitive. At first, I intended to get the second game, but my interest in the whole thing waned before that. It was cool that they had Kame house in the game, with hidden dragon balls to find. 7/10.

    Also was playing some Dark Souls this year off and on. I realized that there was a lot more to the world than just a hard path through tough enemies. Like there’s shops, blacksmiths, and a ton of hidden things. I also tried builds other than highly mobile swords builds and found 2H is actually easier because your hits often stagger the enemies (and do way more damage), so instead of dodging and timing carefully, you can rush in and overwhelm opponents, eliminating members of groups before the others can even react. Got stuck on the gargoyles, though there were some close attempts and I’ll probably get farther the next time I pick it up. 8.5/10.

    I 100% Particle Fleet: Emergence. This game is great if you like systematically picking apart an opponent’s position. Took 15.8 hours to get 100% of achievements, though there’s also a bunch of other maps without achievements that I haven’t done yet and will return to when I feel the itch that those games scratch. 7/10.

    I didn’t play it for very long but tried Breathedge, going for a subnautica kind of experience. It does feel like it, but I don’t think the game is tuned very well. I’m not sure if it changes later on in the game, but the part I was playing had me constantly returning to the start. I could go farther out as I upgraded, but progress felt stagnant and I gave up on it. The game did set goals at points of interest, but they were pretty far between and I felt like either I didn’t know what to do to extend my range that far or that it would be tedious as hell doing it the way I could see was possible. I’ll give it a 7/10 on the assumption that part of my issue was needing to git gud, but if I was right about it being the tedious route, I’d drop it to a 5/10.

    Played a bunch of Dota 2 for a few months. They give you free dota plus access when you start, which gives access to some useful meta information, but then when it expires, the amount they want for a subscription is kinda high. I’ll give credit for coming up with a f2p system that can generate revenue without any p2w (between the dota plus and cosmetics), but the price turned me off and I didn’t feel like playing as much without that info. Maybe I’ll return to it eventually, as I did enjoy the game itself and like that the full hero list is free (unlike LoL with a rotating set of free ones, though I also don’t mind that monetization system, but I’m on Linux so LoL doesn’t really exist anymore). 7/10.

    Stuck in Time is an interesting idle-ish game. You play a regressor, so a character for whom the world resets and plays out exactly the same (depending on your actions) each loop, and as you loop, you get better at doing everything. You give a series of actions to perform each loop and can tweak that list as you go for the next loop. 7/10.

    Icarus is a survival game on an alien planet that was teraformed and seeded with a bunch of earth life. You start out with stone age tech (though with a modern understanding, like you can build stone age tools for water purification). I like that, even though there’s oxygen on the planet, they still have you in a atmospheric isolation suit because the air contains microbes we can’t breathe safely (though no idea how it would be safe to consume food and water in those conditions, but hey, it’s still more accurate than most “visit alien planet with oxygen” fictions are which usually just do analysis that says it’s safe to breathe the air). The open world mode is very well done, a nice combination of freedom to do what you want plus missions to do something more specific for a reward or direction. I’ve more or less mastered the forest biome and have started branching out into the arctic biome. The wildlife can be tough to deal with before you figure out how to fight certain animals (like bears and polar bears), especially when you’re stuck with stone or iron age weapons. I almost rage quit the game a few times due to a scenario that spawns a bear, which then tends to stick by your corpse and gear. But there are multiple strategies to handle them, so I suggest sticking with it and even looking up how others do it if you’re really stuck (I did for bears, though they get easier to handle with shotguns). 9.5/10.

    Nova Drift is a recent game I’ve been playing, a bullet hell roguelike, so far 2.8 hours in, it’s a lot of fun. 8.5/10.

    And Ship Graveyard Simulator 2 is the latest in the job games I’ve been playing. It’s following the trend, as I’ve finished tearing down the biggest ship in the vanilla game and am now on the fence about whether to a) finish up the smaller ships I skipped along the way to the biggest, b) buy some DLC with more ships, or c) just move on from this game. I will say that it is more satisfying than other job games I’ve played, but at only 23 hours in, it’s hard to say if it will have more staying power than the others. 8/10.

    And on my playstation, I’ve been playing through FFX remastered. FF7 was always the “main” FF in my mind, but I think I like the FFX gang better now. I’m not as into JRPGs and the turn-based combat as I used to be, but don’t mind it so much in this game. 9.5/10.

  • billbasher@lemmy.world
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    2 days ago

    Clair Obscur was extremely fun for me as well. Free DLC came out last week if you didn’t know. Little Nightmares series was good too. They go on sale for .99c regularly

  • ameancow@lemmy.world
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    2 days ago

    I am using a 7-year-old video card on a 5-year-old machine and have been notified my health care premiums are going up 1000%.

    I’ve been playing small, cheap, low-res social games with friends and family like Misery or RV There Yet and those are nice. But I feel like gaming broadly is starting to recede in my rear-view mirror. Too many real-world problems and stresses and not enough pay.

    I am not sure what all these huge companies are going to do when nobody can afford anything anymore.

  • AceFuzzLord@lemmy.zip
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    2 days ago

    Probably a tie between getting a Dreamcast copy of Sonic Adventure for a good price on eBay. That, or getting close to finishing New Vegas for the first time, which really kicked off over the summer more than anything. Real highlights.

    Though starting an account on Toon Town Rewritten and creating King Miles Purplewhatsit maybe a month to 2 months ago might also be a highlight as well. A toon town in need and all that. The cogs ain’t gonna splat themselves with pie.

    As for what Steam would say, no clue because I purposefully don’t pay attention when something like Steam does some form of year in review, let alone when my phone does a weekly time spent on it review.

  • mohab@piefed.social
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    3 days ago

    Not much new for me this year.

    I had a lot of fun with Soulstice, Assault Spy, Hi-Fi Rush, and Hellsinker.

    NieR:Automata, The Surge, Death Stranding, and Scarlet Nexus were disappointing.

    Every time I stepped ever so slightly outside my comfort zone I ended up regretting it. I will still flirt with action RPGs, but no more open world or soulslikes. If relatively linear action is not the core, I’m out.

    Next year, I intend to invest more in indie action games. Currently eyeing Genokids, Spirit X Strike, and No Straight Roads 2. Also indie shmups: currently, Devil Blade Reboot, Birdcage, and Gunvein are on my wishlist.

    For fighting games, I intend to get into Granblue next year. Possibly also Melty Blood and Blazblue.

    Looking forward to fleshing out my library with more of my favorite genres.

  • paultimate14@lemmy.world
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    3 days ago

    I played a decent number of games this year, and a lot of games that have huge fan bases. God of War 2018, Bloodborne (my first ever soulslike), Baldur’s Gate 3, Disco Elysium, and more. But the one that keeps gnawing at me is Subnautica

    I remember when it was in early access I watched Markiplier play it, and it piqued my interest enough that it was the first time I ever bought anything in early access. Which is very unusual for me (I think the only other time I’ve done that was Hades, which was also great). I played through as much of the game as there was at the time, or at least as I could find. Which was still mostly in the safe shallows, no deep areas. Still out in a dozen hours or so and was satisfied given the price so I moved on.

    In 2024 i recommended it to my wife, who loves marine biology and base building games. She, in turn loved the game and I watched her play through it. I got to see all of the deep areas. After watching her play it and the DLC I got the itch to go back to it, so I started a new file in late 2024.

    By mid-January 2025 I was about halfway through that file. My wife visiting her friend in another city, so I had the house to myself, I think I took some PTO too. Single-digit temperatures Farenheit outside. My wife had taken our only car, so I was loaded up with plenty of weed, drinks, food, and snacks. So I had a few days to focus and finish that first file. I had such a great time I did something else I almost never do: I immediately started a new file to play it again. While I had so much fun, I also learned so much and had so many ideas of what I could have done better. Better places to build based, exploring in a different order, knowing all the great spots to farm resources and get blueprints and everything.

    So I played through again. The soundtrack is phenomenal synthwave that perfectly suits the game, but by the time I had built my cyclops and was ready to plunge down into the depths I was also ready for a new soundtrack. I put on one of my favorite albums, which is also one of the most appropriate: Oceanic, by Isis.

    I strongly recommend this to anyone who likes Isis or Subnautica. Just absolutely sublime. It’s like peanut butter and chocolate.

  • Goodlucksil@lemmy.dbzer0.com
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    4 days ago

    I’ve finally bitten the bullet and tried emulation. I can just say the sheer amount of possible playable games is enough so supply multiple lifetimes.

    • ampersandrew@lemmy.world
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      3 days ago

      Did you ever play them back in the day? I emulated old games for years before I realized how much some of them were designed to be viewed on a CRT. CRT shaders have gotten to be pretty good these days, and it does a lot for the experience for me.

    • Katana314@lemmy.world
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      3 days ago

      Emulation seems neat to me, but I know behind every comment on it there’s a whispered implication: Piracy. Very few people are imaging their own game discs. That unfortunately makes it less appealing to me, especially as trustworthiness shifts at many of those sites.

      • chunes@lemmy.world
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        2 days ago

        roms aren’t really a virus vector, though. The worst they can really do is try to trick people into downloading and executing something that isn’t a rom

      • mohab@piefed.social
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        3 days ago

        I mean, if you can find and afford the games, yeah, buy them. Problem is most of the games people need to emulate are unavailable or astronomically expensive, and that’s even if you live in the west/Japan… if you live in the rest of the world, forget it.

        • Rinn@awful.systems
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          3 days ago

          Yup, Nintendo in particular has a bad habit of just sitting on a bunch of old games, keeping them unavailable on modern system despite the fact that there’s clearly a market for it. And occasionally they’ll reach into their great big bag of classics, pull something out and say “we’ve done the bare minimum so you can run this on our current gen system (Switch), that will be 50 dollars for a 20 year old game”.

      • rtxn@lemmy.world
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        3 days ago

        Most of those games are no longer being sold outside secondary markets (used games, collectibles, that sort). Neither the publisher nor the developers will ever profit from a “legitimate” sale.

        For other games that are still being sold on first-party marketplaces, which is more or less limited to Switch 1 games, you tell me why Nintendo deserves to be treated charitably.

      • smeg@feddit.uk
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        3 days ago

        Depending on the system it can be really easy to dump/rip your own discs. Hacking a Wii for homebrew requires jumping through a few hoops but then you can dump Wii, GameCube, and even Gameboy games. You can dump WiiU games by inserting an SD card and going to a single web page in the browser!

  • froufox@lemmy.blahaj.zone
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    3 days ago

    Definitely my long and exciting Sliksong playthrough. I spent 137 hours (enjoying almost every minute), and got 98% without guides. Quite proud of myself. I’m so obsessed by the game and it’s universe I cannot move on and still replaying it.

    Also, in Spring i reached master rank in Street Fighter 6 maining Manon

  • rtxn@lemmy.world
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    3 days ago

    This year I unsubscribed from FFXIV. Speaking only for myself, Dawntrail was a massive drop in nearly all aspects after Endwalker. The music and environment were great, I was positively giddy when I reached Solution Nine… but the characters are unlikable, the antagonist is boring and one-dimensional, there is hardly any payoff for setups, one of the most significant conflicts gets resolved with a fucking pep talk, most of the first half of the main story only exists to extol about how much of a chad the current monarch is. Somehow the second half gets even worse with multiple contrived plot points relying on characters being idiots and the player being a passive observer, including the reintroduction of a high profile issue that had been present for the entire DECADE of the game’s existence and resolved in a high profile way in Shadowbringers. Wuk Lamat was fine. Overused and dumb as a pair of boots, but fine.

    I got to the final region, got the “I will now genocide the multiverse because my obviously unsustainable economy is running out of resources” monologue, and just stopped playing. Unless 8.0 sees some massive improvements, I have no plans to finish Dawntrail.

    On the completely different end of the spectrum, Warframe is in the best place it’s ever been. The last four major updates (1999, Isleweaver, Vallis Undermind, and The Old Peace) have been fucking phenomenal, both in terms of story and gameplay. The Old Peace (released literally a few days ago) also contains the most valid crashout in history. Rap tap tap, little piggy. The new gamemodes are fun, fast-paced, and so far haven’t outstayed their welcome, although like always, I’m worried about their longevity since they’re essentially content islands.

    Warframe’s music is exceptional. I’ll always appreciate the works of Keith Power (he gave us We All Lift Together and This Is What You Are), but the current composer Matt Chalmers has elevated the game’s music both in quality and variety. Starting with 1999, there are no songs that I ever want to skip, and that includes the virtual boy band. Even if you have no interest in the game, you shouldn’t skip the music: TennoConcert 2025 (Matt is the eternally chilled out dude who sings From The Stars), Tethra Jahrak, Lullaby of the Manifold, and (potential spoilers) Roses from the Abyss.

    In terms of smaller games, I fell off the wagon and had several all-night benders in Factorio. If you’re anywhere near the spectrum, that game is like crack cocaine. I had a lot of fun in Project Wingman and the biggest furball in history, I replayed Star Wars: Republic Commando, and rediscovered my appreciation for games where the player is not the Chosen One. Against all wisdom, I finally played The Mystery Of The Droods. Even knowing what awaited me, I was unprepared for the absolute jank.

  • Minnels@lemmy.zip
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    4 days ago

    I play a lot of games every year and nowhere complete anything so whatever I do complete they go into great games I recommend to friends.

    Clair obscure expedition 33 was my highlight of the year. Long time since a game made me cry and laugh like this one. Completed chapter 2 but then I had enough but I want to return and look more at this and the next chapter.

    No rest for the wicked is in EA but it totally captivated me for a couple of weeks. Had a lot of fun and looking forward to multiplayer and playing with my friends. I love that the devs are following their own vision and doing stuff a little bit different.

    Reality Break. This one is a bit odd. I managed to buy the wrong game somehow but this was totally a hidden gem for me. No regrets and they had some big updates after I was done so I plan to return one day.

    Metaphor Re Fantazio. My first game like this one and while I never completed it it made a mark.

    Heart of the machine will get a small spotlight also. Very different game and something that I really have to visit again when it releases in 1.0.

    I guess my 2026 will be a lot of revisits and (hopefully!!) less buying games. Another good overhaul mod of Factorio would save me a lot of money and Guild wars 2 occupies quite a bit of my gaming time.

  • Auth@lemmy.world
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    3 days ago

    Beyond all reason. Its my first RTS in that genre and its amazing. The community is probably the greatest part.

    • AnarchistArtificer@slrpnk.netOP
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      3 days ago

      Thanks for replying and giving me yet another game that I’ve not even heard of that I’m probably going to check out.

      I’m not a huge RTS person, but occasionally I get a strong craving for one. Next time I do, I’ll see if Beyond all reason scratches that itch