Bethesda sells a monthly subscription to “Fallout One” (or maybe it’s “Fallout 1,” but it’s not the first game in the series) that offers things you can’t get without paying, such as the ability to repair gear. In the game, the player is motivated to pay by equipment that degrades over time. (This oddly does not affect the enemies, though.) So someone who only bought the game but does not subscribe might carry an extra suit of armour or two, but subscribers have tools that magically repair their gear, allowing them to collect more loot to sell and whatnot.
So no, it’s not literally “pay to win,” it’s more like “pay to get ahead” or “pay to take shortcuts,” but “Pay to win” is the colloquial term for the same. I don’t think anyone reading it would think you pay real money to have the game instantly won for you. (Fallout 76 does not even have an “ending,” you just play and play and play.) Maybe some suit in a boardroom might think that, but gamers know.
Dude. Repairing is free in the game. You can use crafting materials (which are plentiful) to repair everything. Fallout 1st gives you repair kits which are completely unnecessary.
I will admit that the stash storage space is pretty limited, and Fallout 1st gives you the ability to store an infinite amount of what weighs the most - junk and ammo. However, it is also not such a restriction that the game ever feels like it’s a necessity.
Tell me you’ve never actually tried the game without telling me you’ve never actually tried the game.
Pay to Win mostly refers to gaining an unfair, measurable advantage by paying - access to stronger equipment, for example. Repair mechanic you mention is fully available to free to play folks, it just costs resources which are abundant.
So what actually does Fallout 1-st? It makes the game more cozy by removing limits on scrap you can have, allowing you to plop a small pseudo-base wherever you need it (you can do the same with normal one) and gives you a set amount of premium currency that allows you to buy cosmetics, additional slots for bases/loadouts and QoL stand-ins for mechanics like repair or scrapping.
It has, overall, no influence at all on your chances of success in-game. And from how you write it seems you never touched the game and are pulling what yo call “info” from your ass.
Hi Microsoft shareholder!
Bethesda sells a monthly subscription to “Fallout One” (or maybe it’s “Fallout 1,” but it’s not the first game in the series) that offers things you can’t get without paying, such as the ability to repair gear. In the game, the player is motivated to pay by equipment that degrades over time. (This oddly does not affect the enemies, though.) So someone who only bought the game but does not subscribe might carry an extra suit of armour or two, but subscribers have tools that magically repair their gear, allowing them to collect more loot to sell and whatnot.
So no, it’s not literally “pay to win,” it’s more like “pay to get ahead” or “pay to take shortcuts,” but “Pay to win” is the colloquial term for the same. I don’t think anyone reading it would think you pay real money to have the game instantly won for you. (Fallout 76 does not even have an “ending,” you just play and play and play.) Maybe some suit in a boardroom might think that, but gamers know.
Dude. Repairing is free in the game. You can use crafting materials (which are plentiful) to repair everything. Fallout 1st gives you repair kits which are completely unnecessary.
I will admit that the stash storage space is pretty limited, and Fallout 1st gives you the ability to store an infinite amount of what weighs the most - junk and ammo. However, it is also not such a restriction that the game ever feels like it’s a necessity.
Tell me you’ve never actually tried the game without telling me you’ve never actually tried the game.
I’ve played every fallout since the originals came out. 76 is boring, soulless and lacks most of what makes the original games fun.
Its pretty damning that the game was better before they added npcs and it wasn’t very good then.
Pay to Win mostly refers to gaining an unfair, measurable advantage by paying - access to stronger equipment, for example. Repair mechanic you mention is fully available to free to play folks, it just costs resources which are abundant.
So what actually does Fallout 1-st? It makes the game more cozy by removing limits on scrap you can have, allowing you to plop a small pseudo-base wherever you need it (you can do the same with normal one) and gives you a set amount of premium currency that allows you to buy cosmetics, additional slots for bases/loadouts and QoL stand-ins for mechanics like repair or scrapping.
It has, overall, no influence at all on your chances of success in-game. And from how you write it seems you never touched the game and are pulling what yo call “info” from your ass.