Hey Dungeoneers,
Here’s a little demonstration of the other two new enchantments coming in the next Shattered Pixel Dungeon update. Just like with the previous two (Venemous and Vorpal), there’s an emphasis on bringing back some old enchants with new mechanics, and trying to make more enchantments that deal extra damage with some tradeoffs.
Firstly, Eldritch is a returning uncommon enchantment that has a chance to apply fear to visible enemies that aren’t your primary target. Excellent for managing multiple enemies at once, and potentially juggling two enemies with ranged attacks.
Secondly, Crystal is a new rare enchantment that ALWAYS deals an extra 25% magic damage, but with a big durability tradeoff. Crystal weapons can crack and eventually shatter, but steadily repair themselves over time. You won’t be able to depend on it constantly, but crystal offers the most consistent bonus damage of any enchantment.


Currently crystal weapons are totally destroyed when they break, but there are warnings leading up to it.
Okay that’s pretty cool, I like that! If there’s a probability or hidden information element to it then it would be a kind of “push your luck” mechanic, which I think would be really interesting!