I never played myself but I’ve watched my sons play and I think another thing it really did well was help them normalize dying and not being good right away, or even necessarily ever. I even noticed an improvement with my older son not throwing his hands up when he didn’t immediately understand something in school. Hades will always hold a special place in my heart which is kind of weird considering I never personally played it, hadn’t thought about that before.
To me, the randomness actually adds to the immersion, because suddenly no one knows whether an enemy encounter is beatable.
There’s no game designer that ensures that I don’t get frustrated or whatever. There’s no optimal strategy guide out there. Instead, it’s entirely up to my own judgement, whether the encounter is worth it, or I should leg it.
I agree that this is often the case, but I’m not going to Peglin for the story/immersion. That said, I’m mostly playing story-driven RPG-adjacent stuff which would be a bad fit for many such elements.
IMHO: the randomness and procedural generation kills immersion and makes the game feel inconsequential.
I think Hades is the exception, incorporating the loop as part of a great story populated with interesting characters.
I never played myself but I’ve watched my sons play and I think another thing it really did well was help them normalize dying and not being good right away, or even necessarily ever. I even noticed an improvement with my older son not throwing his hands up when he didn’t immediately understand something in school. Hades will always hold a special place in my heart which is kind of weird considering I never personally played it, hadn’t thought about that before.
I’d agree.
I am typically allergic to roguelikes but have fun with Hades. Checks out.
To me, the randomness actually adds to the immersion, because suddenly no one knows whether an enemy encounter is beatable.
There’s no game designer that ensures that I don’t get frustrated or whatever. There’s no optimal strategy guide out there. Instead, it’s entirely up to my own judgement, whether the encounter is worth it, or I should leg it.
Ah, you’ve never played Hades.
I mean, I never got the “true end” of the first one because of those things.
Did in the second one though, because I liked the weapons more, so eh.
I agree that this is often the case, but I’m not going to Peglin for the story/immersion. That said, I’m mostly playing story-driven RPG-adjacent stuff which would be a bad fit for many such elements.