Or those puzzles that need to be solved through audio clues but closed captions aren’t available. (Don’t get me wrong subtitles are great but there is still a lot missing without cc - sadly most games don’t have them but it should be the standard.)
Not just myst. Imagine spending days trying solve a puzzle, convinced you must be missing something. And when you finally get frustrated enough to look up the solution online you read something infuriating like “listen to your walking sounds, you are on the right path when you hear yourself walking on gravel” or “the portal is random, listen for the one that has music coming out of it.”
Ocarina of Time did that with the Lost Woods. A maze of mostly identical square rooms, at one point you’re supposed to listen for the doorway the music is coming from. On the N64 you could at least tell which entrances would lead back to Kokiri forest because there was a kind of glow in them, the 3DS port eliminated that AFAIK.
Or those puzzles that need to be solved through audio clues but closed captions aren’t available. (Don’t get me wrong subtitles are great but there is still a lot missing without cc - sadly most games don’t have them but it should be the standard.)
Myst is unsolvable for the deaf, isn’t it? There’s at least three audio-based puzzles in it.
Not just myst. Imagine spending days trying solve a puzzle, convinced you must be missing something. And when you finally get frustrated enough to look up the solution online you read something infuriating like “listen to your walking sounds, you are on the right path when you hear yourself walking on gravel” or “the portal is random, listen for the one that has music coming out of it.”
Ocarina of Time did that with the Lost Woods. A maze of mostly identical square rooms, at one point you’re supposed to listen for the doorway the music is coming from. On the N64 you could at least tell which entrances would lead back to Kokiri forest because there was a kind of glow in them, the 3DS port eliminated that AFAIK.