Correct about Meshcore being 64 hops, but in practice when the network starts to build out that drops to 32 because you use 2-byte path hashes. With a one byte hash you run into a ton of hash collisions. But 32 hops is still plenty enough to traverse huge geographical areas if the repeaters have been placed sensibly.
Correct about Meshcore being 64 hops, but in practice when the network starts to build out that drops to 32 because you use 2-byte path hashes. With a one byte hash you run into a ton of hash collisions. But 32 hops is still plenty enough to traverse huge geographical areas if the repeaters have been placed sensibly.