One Ring is 1d12 + <Skill Level>d6. TN is based on the characters attribute score. It creates a system where a lot of actions are only possible on critical success for anyone who doesn’t specialize in the skill. 11 is crit fail, so your non-crit maximum is 10+skill*6. Even with one skill level in something associated with an attribute you are weak in, you may have a max of 16 and a TN of 18, making it impossible unless the DM adds a modifier.
Each 6 on a roll lets the player add a little subtle magic to the result though, which is a cool way to implement magic being everpresent and a result of getting really good at ordinary things.
D12 is objectively the best dice and I need to find a system that’ll let me use them more.
Daggerheart is a 2d12 system for players, but it remains a d20 system for GMs
One Ring is 1d12 + <Skill Level>d6. TN is based on the characters attribute score. It creates a system where a lot of actions are only possible on critical success for anyone who doesn’t specialize in the skill. 11 is crit fail, so your non-crit maximum is 10+skill*6. Even with one skill level in something associated with an attribute you are weak in, you may have a max of 16 and a TN of 18, making it impossible unless the DM adds a modifier.
Each 6 on a roll lets the player add a little subtle magic to the result though, which is a cool way to implement magic being everpresent and a result of getting really good at ordinary things.
D4 is objectively the best because you can use them as dice and weapons.
SWADE rolls lots of d12s at higher advancement levels.