I certainly have preferences here. I think Deep-Niche rules can be kind of tricky, as you sometimes don’t use them often enough to properly learn their complexities. Overall I definitely lean toward the blunt side, especially in wargames, but I think a game can succeed with all different types of rule if they’re implemented with purpose.
Lasers & Feelings and its many hacks is such a really simple system. It is one page including setting.
I only played the hack Blood & Chrome and it worked for us: We had a glorious Mad-Max style chase and fight.
That’s probably the one I was thinking of. Ironically it felt more gamey and less, I don’t know, literary, to me in a way I don’t like. It’s like mad libs. Nothing really meant anything because it was just incoherent and random.