Attention theft is an existing term, though it’s used to describe bad practices by marketers. I suppose it’s bad that the term has had to come into existence, but it is good that it exists as a way to talk about bad practices more easily.
(not) fun fact: In game design there exists analogical term for “making player addicted” called “dark patterns”. Mostly used by live service and mobile games
Attention theft is an existing term, though it’s used to describe bad practices by marketers. I suppose it’s bad that the term has had to come into existence, but it is good that it exists as a way to talk about bad practices more easily.
(not) fun fact: In game design there exists analogical term for “making player addicted” called “dark patterns”. Mostly used by live service and mobile games