In Return of the Lazy Dungeon Master, I recommend writing down ten fresh secrets and clues during your prep for your next session. In Chapter 6, I state: Sometimes your unrevealed secrets will make their way to your next session’s list. Other times, they simply fade away. You might be tempted to ke
On a similar note, one of my GMing tenets is to keep in mind what’s relevant to the players. I am at heart a worldbuilder, and it’s easy for my imagination to spin off into the distance with a dozen new ideas, but I try to keep in mind how players will interact with the material.
People have limited attention spans and ability to keep track of things. As a player I try really hard to take notes and understand what the GM is putting out, but as a GM I really mind legibility. Sometimes the players are just clueless and you have to explicitly say your secrets.
I find it’s a lot like teaching.
I concur.