• SheeEttin@lemmy.world
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    1 year ago

    Either as a player or a DM, I don’t like a huge opponent that’s easily defeated.

    I do like the idea of a victory lap, where they steamroll their way out after defeating the big bad, but I don’t think throwing a bigger bad at them is the best idea, especially if it goes down easily. Maybe if you’re setting up the next big bad for the next campaign.

    Usually I just do some kind of “the cavern collapsing around you” escape with dex or str rolls, but if anyone fails, I let the people who passed give them help to give them advantage (and they almost always pass, and if they don’t, they only lose HP, which at this point is not a big deal).