I’ll be DMing some more 5e soon and I want to take the opportunity to try some different ways of playing (I’ll post my own suggestions as comments so they can start their own discussion threads). What alternate rules have you tried that you thought worked well? They can be larger changes to the game or little QoL tweaks (though if you can respond to the suggestion with “at this point just play [different game] instead” then that’s probably more than what I’m looking for!)

  • tidy_frog@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    1 year ago

    The only reason this is a “house rule/variant” is because everybody allows the optional rules by default and doesn’t understand what “optional” or “check with your DM first” means.

    I don’t allow multi-classing. Subclasses do it better and are actually balanced. When I don’t disallows multi-classing I get 1-3 hexblade dips every group because of how OP the dip is.

    I’ve had a ton of Paladin/hexblades, more than a few Wizard (Bladesinger)/hexblades, and even a rogue/hexblade with a fucking double-scimitar.

    I’m sick to death of hexblades.

    Fuck hexblades. No more multiclassing in my games. Assholes abused it so much it’s no longer an option because I like my hair where it is, and the alternative is for me to quit DMing altogether.

    …and nobody else seems willing to run the fucking game…

    • smeg@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Seems a bit overkill to ban all multiclassing when all you really want to ban is hexblade dips! I think you really just need to ban munchkins from your table ;)