Jürgen Hubert

Long-time role-player. Translator of old German folk tales.

Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.

  • 35 Posts
  • 74 Comments
Joined 1 年前
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Cake day: 2025年1月21日

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  • From what I gather, there were actually fewer accidents under this system than with the ladders.

    There’s even one still in operation, at Sankt Andreasberg where it’s used for maintenance at the local hydroelectric power plant installed in the former mine shaft.



  • I wish that someone had warned me that one of the most important aspects for picking a system to run is how difficult or complex it is to create NPCs or monsters.

    I ran D&D 3.X for a time, which… wasn’t great for that.

    Then I ran Exalted 1E and 2E, which were worse.

    These days I mostly run D&D 5E, which is (a) vastly simpler when it comes to NPC prep, and (b) has so many stat blocks in both official and unofficial sources that I rarely need to come up with something custom.

    A honorable mention goes out to GURPS, which is actually pretty easy to run for once you know what you are doing - first you need to keep in mind that “character points” are mostly for player characters, and can be ignored for NPCs for the most part. Then you also need to keep in mind not do overdo it with defensive stats, or else combat will get bogged down and boring.


  • The author isn’t wrong, and such issues are worth thinking about when either running campaigns or doing #ttrpg worldbuilding. At the very least, dungeon inhabitants tend to be people or creature who live in this marginal environment because they were pushed away from more fertile regions (such as the fertile surface lands typically inhabited by player character ancestries).

    Even if you do use some of this default structure, it’s worth introducing some scenes and elements that could make the PCs (and the players) think: “Hold on, are we actually the good guys here?”



















  • Thanks for this information!

    The way I see it, folk tales are basically a bundle of narrative tropes that can be switched out depending on the needs of the storyteller. So when the Wild Hunt narrative spread across Europe, people always tried to make it relevant to their local region. And in regions where there were still fragments of belief in Odin, it is not surprising that he appeared in one form or another - while in others, the Wild Hunt takes on rather stranger forms.

    Ultimately, their main commonality is the strange noises you can hear in the countryside at night.