Ross Winn

Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.

  • 22 Posts
  • 53 Comments
Joined 1 year ago
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Cake day: January 31st, 2025

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  • Ross WinnMtoTravellerTraveller 5E crowdfunding
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    3 days ago

    Although I think there are some huge landmines in the road to this product, I also think it could bring a lot of people into the Traveller universe, and that could be very positive. Actually I believe that’s the main reason they’re doing it.























  • Ross Winntorpg100 Ways to Improve Your GMing
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    4 months ago

    Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.


  • Ross WinntorpgThe Strangest D&D Settings Ever Published
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    5 months ago

    Hollow World wasn’t strange from either perspective. There have always been fantasies involving the hidden civilizations under the earth. There was also among designers a fetish for the pulpy adventure stories. See also, Doc Savage, the Nile Empire for TORG, Justice Inc and Lands of Mystery, various Buck Roger’s iterations, Thrilling Places, Hollow Earth Expeditions, Spirit of the Century, as well as a few dozen others. Hell, even Traveller is based on the pulpy SF like Dumarest and Lensman.


















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