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A meticulous look at how OneD&D will be more balanced between different classes & loadouts.
It also allows WotC the ability to carefully calibrate damage outputs in a way that works with CR in a consistent way, and gives 3rd party developers or homebrewing DMs a consistent rubric to show what kind of boosts are acceptable within the game’s math.
Honestly all they have to do is fix the outlier spells, and we’re looking at another iteration of D&D with very well honed CR.
It also allows WotC the ability to carefully calibrate damage outputs in a way that works with CR in a consistent way, and gives 3rd party developers or homebrewing DMs a consistent rubric to show what kind of boosts are acceptable within the game’s math.
Honestly all they have to do is fix the outlier spells, and we’re looking at another iteration of D&D with very well honed CR.