A meticulous look at how OneD&D will be more balanced between different classes & loadouts.
This is what I’ve been saying since the beginning. When people cried that GWM/PAM got nerfed, I kept pointing out that the DPR is more or less the same BUT:
- Burstiness and frontloadedness is a lot better.
- Lower damage builds are now a lot closer to the damage potential of an optimized one.
Ultimately these changes are good things, if they make it into the PHB. I have no idea if they will be doing that given that last video.
It also allows WotC the ability to carefully calibrate damage outputs in a way that works with CR in a consistent way, and gives 3rd party developers or homebrewing DMs a consistent rubric to show what kind of boosts are acceptable within the game’s math.
Honestly all they have to do is fix the outlier spells, and we’re looking at another iteration of D&D with very well honed CR.