Agent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · edit-21 month agoFallout co-creator Tim Cain says today's games suffer from trying 'to be everything for everyone' when they should be learning from '80s games: 'These games were really focused, because they had to bewww.pcgamer.comexternal-linkmessage-square61linkfedilinkarrow-up1234arrow-down11 cross-posted to: lemmydirectory@lemmy.dbzer0.com
arrow-up1233arrow-down1external-linkFallout co-creator Tim Cain says today's games suffer from trying 'to be everything for everyone' when they should be learning from '80s games: 'These games were really focused, because they had to bewww.pcgamer.comAgent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · edit-21 month agomessage-square61linkfedilink cross-posted to: lemmydirectory@lemmy.dbzer0.com
minus-squareetherphon@lemmy.worldlinkfedilinkEnglisharrow-up12arrow-down1·1 month agoI don’t want to craft, I don’t want to have 1000 different materials in my inventory for crafting, just make up some cool weapons please.
minus-squareP00ptart@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down8·1 month agoPlay call of duty, then?
minus-squareetherphon@lemmy.worldlinkfedilinkEnglisharrow-up8·1 month agoThere’s 40 years of RPGs that didn’t need to have crafting in every game, they could make more. It just adds so much fluff to the game.
I don’t want to craft, I don’t want to have 1000 different materials in my inventory for crafting, just make up some cool weapons please.
Play call of duty, then?
There’s 40 years of RPGs that didn’t need to have crafting in every game, they could make more. It just adds so much fluff to the game.